Monday, 13 November 2017
Media Preliminary Task Post 4-Target Audience,Reader Profile & Survey
Target audience
My intended target audience is from 17+ people who like to listen to jazz or blues my magazine is something they can read as a type of relaxation. my target audience are people who are into Jazz and like listening to Jazz for example if my target audience is an 18 year old i would imagine they listen to jazz music whilst doing their work so they could also read my magazine when they are in bed etc. my target audience also could be a senior who likes to sit on her sofa reading jazz magazine whilst listening to Jazz. My audience is more targeted towards women but men can also read my magazine. My target audience is also targeted towards anyone who is interested in jazz regardless of race or faith etc. As they aren't many black models people see in magazine so i would put a black model in my front cover to show that my magazine is diverse and celebrates all race not just white.Survey
I took a survey in order to understand what the audienece is interested in.so i can include it in my own magazine and people would be interested in it to pick it up and buy it. This was my result.
Friday, 10 November 2017
Media Preliminary Task Post 2- Deconstruction Of Real Media Texts
I have deconstructed a few music magazines to help me understand a convention's of a music magazine and what I can add to my own magazine.
Media Preliminary Task Post 1- Introduction
Brief: To create the front
cover and contents page of a new music magazine using Photoshop.
For my preliminary Task i first plan to deconstruct real music magazines to help me understand and guide me on how my own music magazine should be, and later comparing my flat plan to real media texts. I than plan on having a focus group with the audience my magazine is targeted at. i will also create a survey to see what people are most interested in. i pan on trying different font styles for my magazine to see which suits it best. i will create a shot list later once i have an idea or initial design on what my magazine is going to be. I will also get feedback on my design to see where i can improve on.
For my preliminary Task i first plan to deconstruct real music magazines to help me understand and guide me on how my own music magazine should be, and later comparing my flat plan to real media texts. I than plan on having a focus group with the audience my magazine is targeted at. i will also create a survey to see what people are most interested in. i pan on trying different font styles for my magazine to see which suits it best. i will create a shot list later once i have an idea or initial design on what my magazine is going to be. I will also get feedback on my design to see where i can improve on.
Monday, 16 October 2017
Deconstructing Media
Deconstructing Media texts
All media messages – TV shows, newspapers, movies, advertisements, etc. – are made or
constructed by people. One of the most important media literacy skills is deconstruction –
closely examining and “taking apart” media messages to understand how they work.
Deconstructing a media message can help us understand who created the message, and who is
intended to receive it. It can reveal how the media maker put together the message using words,
images, sounds, design, and other elements. It can expose the point of view of media makers,
their values, and their biases. It can also uncover hidden meanings – intended or unintended.
There is no one “correct” way to deconstruct a media message – each of us interprets media
differently, based on our own knowledge, beliefs, experiences, and values. Just be prepared to
explain your interpretation.
http://www.21stcenturyschools.com/uploads/2/1/5/4/21542794/deconstructing_media_messages.pdf
Misenscene
Misenscene is everything that is in the media text such as:
- colour
-clothing
-objects/furniture
-model
-location
-written text/Typography etc.
Deconstructing Magazines
The main conventions of a magazine:
- Masthead:the title/brand name of the magazine.
- Image: a photograph or graphic.
- Cover lines/features: list of contents in the magazine.
- Anchor: the text which links to the image.
- bleeding: when the image covers the text or vice versa.
- Angle of glaze:the angle in which the subject/artist is looking st the consumer.
- Puff: a'puff' of information. A small piece of text to help boost the status of the magazine e.g. a sticker shape.
- Plugs: information about the content of the magazine. it promotes whats inside.
- Pull quote: a quote from an interviewee inside the magazine.
- Caption: a small text which explains the image.
- Strap line: a cover line which spans to the width of the front cover.
- House style: common conventions used by a brand or make to make it easily recognizable to the consumers.
Examples of deconstructing magazines:
Teen vogues house style makes it easily recognizable to the consumers.
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The house style makes it easily recognizable to the consumers.
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The house style makes it easily recognizable to the consumers.
Friday, 6 October 2017
Introduction To Media
The Media Theoretical
Framework
Media Language >>> The way in which a
text is constructed to create meaning for a reader or viewer of the text.
forms target, reach and address audiences and how the audience themselves interpret and respond to them.
Media Contexts>>>
How media reflects social, cultural, historical, political and
economical context.
-Social context reflects and influences how the people around something use &interpret it.
-Cultural context is the way that media producers communicate with the people living in society.
-Political context reflects the environment in which something is produced, indicating it's purpose or motive.
-Social context reflects and influences how the people around something use &interpret it.
-Cultural context is the way that media producers communicate with the people living in society.
-Political context reflects the environment in which something is produced, indicating it's purpose or motive.
9 Forms of Media
| Film |
| Televison |
| Magazine |
| Newspapers |
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| Music |
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| Video Games |
| Radio |
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| Advertising |
| Online |
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